Customs in/out of position stats

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Customs in/out of position stats

Postby philip77 » Wed May 16, 2012 5:24 pm

Hi,

I'm trying to build a custom stat which will use both the fold /call Cbet on flop and on the turn, for my HUD. But I want to use the in/out of position difference. I noticed that if I build the stat, I don't have the option in the HUD editor to chose the IP/OOP choice. I think it's only available for the standard stats.
But I found in the colums: cnt_f_cbet_def_action_fold_out_of_pos and cnt_f_cbet_def_action_fold_in_pos so I think I can built it directly using the appropriate columns. But I only found: cnt_f_cbet_def_opp and no IP or OOP differences.
So what would be for example the formula for the fold to Flop Cbet when IP?

Because if I define it by cnt_f_cbet_def_action_fold_in_pos / cnt_f_cbet_def_opp , I have the feeling I am defining the percentage when he fold OOP to the CBet divides by all the times (IP+OOP) when he faced a CBet, and that is not exactly the same thing.

Thanks
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Re: Customs in/out of position stats

Postby kraada » Wed May 16, 2012 6:02 pm

There's no need to build custom in and out of position stats in PT4 - we've added the ability to set all default postflop statistics to In Position and Out of Position - just add the stat to your HUD and change the "Has Position" Item Property as you'd like :)
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Re: Customs in/out of position stats

Postby hpcx » Thu May 17, 2012 5:51 am

kraada : just add the stat to your HUD and change the "Has Position" Item Property as you'd like

This option does not appears for all stats (not for 3bet preflop for example)
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Re: Customs in/out of position stats

Postby kraada » Thu May 17, 2012 8:17 am

That is correct, but preflop you can choose absolute position - and a full position vs position matrix can be built; we believe that a position vs position analysis will result in more useful information than an in position vs out of position comparison for this particular stat. A player who is on the button will have different 3betting ranges against opening opponents in the various positions ahead of him.
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Re: Customs in/out of position stats

Postby philip77 » Thu May 17, 2012 8:39 am

Yes I know that for the stats you provided I can choose IP/OOP in my HUD, but my post was about a custom stat I wanted to build.
I noticed that the custom stats do not have the option of IP/OOP. I was asking you how to build an IP/OOP Fold to CBet stat as an example to build my custom stat.
The stat I want is something related to fold (or raise ) against a 2 barrels CBet, and is soemthing like:
Fold to F Cbet + Call F Cbet * Fold to T CBet
and Raise F CBet + Call F Cbet * Raise T CBet
Is quite imple, but I would like to have it IP and OOP.

Thanks
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Re: Customs in/out of position stats

Postby kraada » Thu May 17, 2012 9:53 am

Any custom stat will have those options so long as it has a category of Flop, Turn or River.

So you could create a stat that uses the value expressions from the fold/call/raise against cbet stats, then just make sure it has the Turn category and you'll be able to pick in or out of position for the HUD just like you can with default statistics.
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Re: Customs in/out of position stats

Postby philip77 » Thu May 17, 2012 12:25 pm

Ok.
I was working with a modified version of an imported stats, and the category was "Street-Turn", I changed it to "Turn", and now I have the option to chose the IP/OOP in my HUD.
Thanks.

But is it possible to use the IP/OOP difference when using a stat in a report?
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Re: Customs in/out of position stats

Postby kraada » Thu May 17, 2012 1:41 pm

In a report you can filter for in or out of position on the Hand Details --> Player Position area.
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Re: Customs in/out of position stats

Postby philip77 » Thu May 17, 2012 2:08 pm

ok
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Re: Customs in/out of position stats

Postby Darvini » Sat Sep 15, 2012 1:23 pm

Ive tried to build this column but the report wont accept it in a stat:

if[lookup_positions.absolute_position = 8, 0, if[ lookup_positions.absolute_position = 9, 1, if[ lookup_positions.absolute_position = 0, 2, if[ lookup_positions.absolute_position = 1, 3, if[ lookup_positions.absolute_position = 2, 4, if[ lookup_positions.absolute_position = 3 or lookup_positions.absolute_position = 4, 5, if[ lookup_positions.absolute_position = 5 or lookup_positions.absolute_position = 6 or lookup_positions.absolute_position = 7, 6, 7]]]]]]]

Ive tried the same with lookup_positions.position but that doesnt work either. It works with lookup_positions.flg_mp, but I cant get HJ there or mp and ep like I want them.
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